Emily Vincent
Emily Vincent
UI & UX Design
Orlando, United States

About

Howdy! I'm a senior UI/UX designer with 8 years of experience in interactive media.

I am not looking for new employment opportunities, but feel free to hang out and explore my work.

Resume PDF

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Skills

UI DesignUI/UXConcept ArtGraphic DesignWire-FramesUser Experience DesignUsability TestingUser-Centered DesignVR & AR DevelopmentInteractive prototypesUser Personas and FlowsMotion GraphicsWeb DesignGame DevelopmentAgile Software Development

Software proficiency

Photoshop
Photoshop
Illustrator
Illustrator
Adobe XD
Adobe XD
InDesign
InDesign
Premiere
Premiere
After Effects
After Effects
Unity
Unity
Jira
Jira
Plastic
Plastic
Confluence
Confluence
InVision
InVision
Unreal Engine
Unreal Engine
Maya
Maya
C#
C#

Experience

  • Senior UI/UX Designer at Universal Orlando Resorts
    Orlando
    June 2022 - Present

  • Senior UI/UX Designer at Booz Allen Hamilton
    San Antonio, United States of America
    June 2018 - May 2022

    - Balanced multiple Scrum projects at a time, delivering over 15 applications for multiple clients including— Redesigned the National Library of Medicine’s CDE Repository, Several VR and AR apps for 25th and 19th Air Force, Air Education and Training Command, VR Inspection and Climbing Training for 55th CG, HoloLens prototype for Future Space Operations Center Solution, VR tour of NELLIS Threat Training Facility for 547th Intelligence Squadron,

    - Established new workflows and taught the UI team how to implement and collaborate with engineers in Unity.

    - Generated UX concepts such as tasks analysis, storyboards, personas, and use cases to accelerate user flow.

    - Redesigned a national search repository to meet web and industry standards.

    - Developed and documented style guidelines for website content.

    - Crafted digital branding based on UI system layout, asset identification, 508 accessibility, and project requirements.

    - Coordinated production across stages from concept and design development through final testing and optimization.

    - Designed new immersive VR interactions through concept art, GIFs, and video mockups.

    - Major Accomplishments: Received the gold and platinum award for pioneering several initiatives for the UI/UX team and great leadership (2019, 2021).

  • Art Lead - Temp Contract at Sheer Industries, Serl.io
    Houston, United States of America
    October 2017 - March 2018

    • Established art direction, researched and gathered reference for the lookn’feel

    • Created physical assets for the convention booth

    • Designed concept for the augmented assets

    • Created user flows and storyboards for the interaction design

  • Concept Artist, UI Designer at Triseum
    Bryan / College Station, United States of America
    May 2016 - September 2017

    Recruited by the CEO as a concept artist, my responsibilities varied from concept art to user Interface design. Awarded extra equity in the company for my outstanding achievements in 2016.

    Triseum is dedicated to the advancement of learning through educational gaming. Triseum raised over $6 million dollars in funding and released two shipped titles, ARTé: Mecenas and Variant: Limits.

    My responsibilities included:

    - Designed and created the UI for the calculus game Variant: Limits

    - Collaborated with the learning team and subject matter experts to create puzzle interfaces that support the learning objectives and player accessibility

    - Designed, refined, and improved the UI workflow between art, design and engineering through wireframes, flowcharts, iterative designs, and clear communication channels

    - Pioneered a User Experience process by developing user personas, and user testing methods

    - Explored various settings, moods, and styles in environment paintings

    - Designed and illustrated assets with procedural call-outs for the 3D team

  • 2D Art Lead at Texas A&M LIVE Lab
    College Station, United States of America
    January 2015 - May 2016

    • Directed a team of 5 artists by conducting team critiques, reviews, and sprint planning

    • Designed visual language, style and environments for the game

    The LIVE Lab is a research and game design studio in the Visualization Department at Texas A&M.

  • Graphic Design Intern at Acelity KCI
    San Antonio, United States of America
    June 2014 - December 2014

    Updated over 200 pieces of marketing collateral for distribution worldwide, created trade-show graphics and activities for the annual sales meeting

    • Built international working relationships to design product specific and company

    Related collateral

    • Received the “Shining Star” award, recognizing outstanding effort

    Acelity is an advanced medical devices company headquartered in San Antonio, Texas

    with a team of nearly 5,000 people worldwide.

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