Howdy! I'm a senior UI/UX designer with 8 years of experience in interactive media.
I am not looking for new employment opportunities, but feel free to hang out and explore my work.
- Balanced multiple Scrum projects at a time, delivering over 15 applications for multiple clients including— Redesigned the National Library of Medicine’s CDE Repository, Several VR and AR apps for 25th and 19th Air Force, Air Education and Training Command, VR Inspection and Climbing Training for 55th CG, HoloLens prototype for Future Space Operations Center Solution, VR tour of NELLIS Threat Training Facility for 547th Intelligence Squadron,
- Established new workflows and taught the UI team how to implement and collaborate with engineers in Unity.
- Generated UX concepts such as tasks analysis, storyboards, personas, and use cases to accelerate user flow.
- Redesigned a national search repository to meet web and industry standards.
- Developed and documented style guidelines for website content.
- Crafted digital branding based on UI system layout, asset identification, 508 accessibility, and project requirements.
- Coordinated production across stages from concept and design development through final testing and optimization.
- Designed new immersive VR interactions through concept art, GIFs, and video mockups.
- Major Accomplishments: Received the gold and platinum award for pioneering several initiatives for the UI/UX team and great leadership (2019, 2021).
• Established art direction, researched and gathered reference for the lookn’feel
• Created physical assets for the convention booth
• Designed concept for the augmented assets
• Created user flows and storyboards for the interaction design
Recruited by the CEO as a concept artist, my responsibilities varied from concept art to user Interface design. Awarded extra equity in the company for my outstanding achievements in 2016.
Triseum is dedicated to the advancement of learning through educational gaming. Triseum raised over $6 million dollars in funding and released two shipped titles, ARTé: Mecenas and Variant: Limits.
My responsibilities included:
- Designed and created the UI for the calculus game Variant: Limits
- Collaborated with the learning team and subject matter experts to create puzzle interfaces that support the learning objectives and player accessibility
- Designed, refined, and improved the UI workflow between art, design and engineering through wireframes, flowcharts, iterative designs, and clear communication channels
- Pioneered a User Experience process by developing user personas, and user testing methods
- Explored various settings, moods, and styles in environment paintings
- Designed and illustrated assets with procedural call-outs for the 3D team
• Directed a team of 5 artists by conducting team critiques, reviews, and sprint planning
• Designed visual language, style and environments for the game
The LIVE Lab is a research and game design studio in the Visualization Department at Texas A&M.
Updated over 200 pieces of marketing collateral for distribution worldwide, created trade-show graphics and activities for the annual sales meeting
• Built international working relationships to design product specific and company
Related collateral
• Received the “Shining Star” award, recognizing outstanding effort
Acelity is an advanced medical devices company headquartered in San Antonio, Texas
with a team of nearly 5,000 people worldwide.